indienova.com/groups/post/99905
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99906
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99907
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99908
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99909
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99910
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99911
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99912
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/99913
https://survey.163.com/htmls/indiegame/paper.html填写问卷的伙伴将加入我们的共建团
indienova.com/groups/post/1892
准备资源首先我们准备好要做的陷阱,以地刺陷阱为例,我们需要为地刺陷阱的精灵制作4个动画:close 关闭动画born 出生动画……触发型地刺陷阱,当有角色进入陷阱区域就会把陷阱弹出来,一段时间后自动收回去以上3种陷阱模式,需要在精灵实例上手动填写私有变量内容……--------------------------6 type 0:非常简单,直接为精灵的私有变量填写为
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